Here goes Clash of Clan’s Incredible Facts and Figures
The Finnish gaming giant Supercell is behind the super successful game app CoC. In fact, it’s not only the app that’s grossing big. There are two more super-popular games the company has to its credit. The Hay Day app and the Boom beach app, earning the company a spectacular $1.7 billion in sales during 2014. A rare feat, given that there are thousands of games dominating the app store.
Launched in 2012, the app is still going strong. According to Statista’s November 2015 data, the game is still stealing the thunder from newbie apps, raking in 1,141,815 U.S. dollars a day. Good God! Isn’t that an impossible sum of money?

Clash of Clans is still making a big splash in the app economy
Supercell was valued at $5.5 billion, courtesy its multitude of successful mobile games.
According to last year’s Midia Research, Supercell spent a reported $1m a day on app marketing.
The gameplay is addicting. Logging off means your base would be attacked/raided by the rival clans in no time. Which means the top players stay glued to their screens all the time.
George Yao, for instance, had about five accounts, and he played around the clock. In fact, he ended up spending a good six months playing CoC on five iPads. And, yes, he managed all the five iPads at the same time! In fact, he was known to take his iPads into the shower as well. He carefully wrapped them in a plastic bag, to ensure that none of the accounts went inactive.
Jorge Yao, a top-ranked CoC player, had about five accounts, and he played around the clock, even in the shower
Jorge is the first player to break the 4000 trophy mark, which made him instantly famous. This notoriety won him a whopping 79,000 followers on Twitter and a spectacular 30,000 likes on Facebook.
Tyrael is a top “CoC” player who stays online for 16 hours a day so his base doesn’t get attacked.
CoC is a free-to-play app, but the in-app strategies are such that players end up paying a premium.
Unlike other apps, the in-app purchase formula of this game is quite solid. In fact, it’s so solid that once the users happen to download the app, s/he cannot turn his back on the in-app purchase thing. Spend a tiny sum of $4.99 on in-app purchases, or spend some 500 years, or send 50 invites to keep yourself active. Obviously, you know what’s really beneficial for you.

